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- G O L E M S
- by Dave Moorman
-
-
- Golems live in a Golem hole....
- They are not as cute as Hobbits, nor
- as nasty as Orcs. In fact, all they do
- is walk, climb, and fall.
-
- And fall. And fall. As long as
- they land on something solid, the
- Golems go on living, walking,
- climbing. But [when] they fall off the
- screen, they die.
-
- Don't worry. Golems are plentiful
- in this odd matrix. Named after
- magical dirt creatures of Jewish folk
- lore, Golems only want to be free!
-
- And you have controls to help them
- find the Exit and live to walk, climb,
- and fall another day. To command a
- Golem, first click on the Command
- Button at the bottom of the screen (if
- it is not already selected). Then
- point to a Golem and click again. If
- the Golem has its feet on a solid
- surface, it will change what it is
- doing.
-
- Clicking at just the right time on
- the Golem is one of the challenges of
- the game. The best instant to click is
- when the Golem has its feet spread, or
- it is hunched over a block, about to
- climb it. This is a reflex action you
- just have to learn.
-
-
- THE COMMANDS
-
- SQUAT - Probably the most useful
- command, SQUAT causes the Golem to
- become a single chunk of stone,
- perfect for climbing. Click on the
- Golem just as it is stepping off
- into the abyss, and the chunks
- extend out over the chasm. The
- brave Golem sacrifices its life
- for the good of all, but another
- Golem will be born to take its
- place.
-
- BLOCK - This command causes the Golem
- to stop and block the way of other
- Golems. BLOCK is not fatal. A
- BLOCKing Golem can be commanded to
- do any other task, if possible.
- Caution: Golems are known to climb
- on top of each other's heads and
- even walk atop each other. A
- BLOCKing Golem can be over-run.
-
- JACK - Short for [jackhammer], a
- JACKing Golem will dig a hole in
- the surface until it is commanded
- to WALK or it runs out of surface.
- The Golem must complete one layer
- of JACKing before obeying the
- command. When it breaks through
- the surface, it falls.
-
- Note: Some surfaces are impervious
- to JACKing. The Golem will simply
- ignore the command if it is
- impossible. If the JACKERer
- punches through a layer and hits
- an indestructable block, it stops
- JACKing around!
-
- DRILL - Like JACK, except horizonal.
- As long as the Golem has material
- that is DRILLable, it will
- continue to step forward and start
- anew, even (strangely enough)
- standing on empty space. Like
- JACK, a new command is obeyed only
- after the current layer has been
- DRILLed.
-
- Note: Getting a Golem to DRILL is
- probably the most time-sensative
- click in the game. When a WALKing
- Golem has its nose pressed against
- a wall, it is probably too late to
- start DRILLing. Thanks to beta
- checker Robin Harbron, we gave a
- Climbing Golem a moment's
- hesitation when encountering a
- turn situation. The makes starting
- a DRILL much easier.
-
- WALK - This command is most useful
- for stopping JACKing and DRILLing,
- and putting BLOCKing Golems back
- in motion.
-
- QUIT - This ends the level, stranding
- any Golems that have not gone
- through the Exit. You can QUIT a
- level at any time, and it may be
- necessary when remaining Golems
- are stuck in inescapable places.
-
- [WARP SPEED] - Once you have built a
- good path to the EXIT, you have to
- wait for all the Golems to get
- there. To speed up this process,
- <RIGHT-CLICK> the mouse, or press
- <F7>. Just look at them fly! Right
- Click again -- or <F7> -- and they
- return to normal speed.
-
-
- THE GAME
-
- We have included seven challenges
- for you and your Golems. The goal is
- to rescue as many as possible. Golems
- that make it to the Exit in one level
- are added to the number for the next
- level.
-
- When you QUIT a level, you have
- the opportunity to [Continue] to the
- next level, [Do Over] the level you
- just completed, or to [Quit] the game.
- [Do Over] restarts the level with the
- same total Golems as before, giving
- you a chance to improve your
- performance.
-
- Giving the right command at the
- right place at the right time is the
- key to success. Practice makes perfect
- -- at least as perfect as a Golem can
- get!
-
-
- BEYOND THE GAME
-
- We have included the Golem Editor
- so [YOU] can create new worlds and
- challenges. See the docs for the
- Editor for details about building a
- Golem world.
-
- GOLEMS, the game program, is
- designed to read all levels currently
- on the disk when the game begins, and
- present them in the same order as on
- the directory. Therefore, to check out
- a level, put it on a work disk with
- the game programs (B.GOLEM and
- GOLEM.PKD), and try it out.
-
- We are waiting for your new, great
- Golem challenges here at the Tower.
- Help us create the ULTIMATE GOLEM
- WORLD!
-
- DMM
-
-
-